Disney Magical World 2 is pushing the Frozen property pretty hard
I must be one of the only people on the planet who doesn’t like it. I
mean, I love Elsa — it’s about time Idina Menzel and her amazing voice
got the respect she deserves — but the rest, including most of the
songs, just didn’t gel with me.
As you might expect, Magical World 2 isn’t the deepest game,
so my time with it was rather brief and to the point. The demo kicked
off in a frozen (ha) tundra location with Olaf, who tasked me with
locating Elsa and Anna by way of a small series of maps, similar to the Kingdom Hearts series.
Yep, just like the first game there’s full-on 3D combat sequences, and
it basically plays out like a junior version of a dungeon crawler.
I mean, it’s not just nonsense button mashing, as you have an area-of
effect freeze ability, as well as a dodge button on top of a rather
quick standard ranged attack. There’s also a number of different enemy
types, like a stacked snowman that has independant heads, and tunnels
underground periodically to dodge. Don’t expect a Souls experience though, as this is mostly a training session for younger gamers.
After besting a boss character (a bigger snowman, basically), I met up with the main duo of Frozen (plus Grand
Pabbie the Troll King — yes, he had a name), and followed them to
town. It was here that the simulation element kicked in, with activities
like clothes shopping and picture-taking. Again, it’s mostly meant for a
While Magical World doesn’t do city life experiences as well as the Animal Crossing series,
I have to admire its ability to try new things. The full sequel boasts
multiple minigames, more things to buy, and a slightly more interesting
combat system. I mean, I liked the original, so I’ll give this one a
shot if it ever gets localized. For Japan, it’s slated for a release on
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