game development, major game development studios said that they’re just
going to aim for “good enough” from now on and call it a day.
Sarza of Activision says it’s difficult for gamers to picture the
unavoidable obstacles faced by development studios today, like mandatory
two-year development cycles and financial penalties for missing a
release date chosen arbitrarily by a studio executive with no real
experience in the game creation process.
slack and don’t expect so much of us,” Sarza explained. “Gamers will
just need to learn how to be content with a game that’s a 5; however we
do still expect game reviewers to make it rain with all those 9s and
game makers pay more attention to what their customers want. Those we
spoke with say they are listening to consumers, but they just can’t
understand what they’re saying.
before, like ‘complete game’ or ‘bug-free experience,’” explained Dennis
Packey of Bethesda Softworks. “Seriously, I’ve asked around the office
and nobody knows what those words mean. I mean are they French or
Chinese or some kind of African click-language?”
Experts agree that while gamers may resist lowering their
standards at first, they’ll eventually give in because of course they