it comes to games with sci-fi settings, the thing that usually excites
me is the locations you’ll be able to visit. Often times, you’ll be
blasting foes on other planets throughout the solar system, or invading
enemy motherships. But sometimes, you’ll find a game that tries to do
something a bit different with their setting, and try to make it as much
of a character as any other.
from developers Skunkwerks Kinetic. After finding success on Steam
Greenlight, the developers decided to visit the annual convention and
give attendees a shot at their new title. With their upcoming
narrative-driven action game focusing on a peculiar and intriguing
setting that’s both haunting and chaotic, the creators sought to offer
some credibility to their game world.
missing, the corporation Quantum Multiphasics tasks one of their
employees with remotely piloting a Rig, a high-powered rescue and
assault vehicle, in order to find out what happened at the remote
location. Unfortunately, Horizon is located within the mysteriously
named Probability Aperture, a world that’s located between dimensions.
Using the Rig, the pilot must explore the remains of Horizon while
uncovering the mysteries of the fractured and chaotic world, all the
while defending himself against creatures that have taken up residence
in the research facility.
With a focus on narrative, the developers wanted to ensure that they
had a strong foundation for the plot, in addition to getting the science
right to give the story much greater believability. Luckily enough,
they were able to team up with famed sci-fi author William Gibson,
author of the prophetic and ultra-stylish Neuromancer and The Difference Engine. Interestingly enough, this is Gibson’s second foray into game development, with the first being an adaptation of his novel Neuromancer. With MEG 9,
he offered his insights into the mechanics and functionality of the
Probability Aperture, and worked with the in-house writers on giving the
general story a strong foundation.
While exploration the world within the Aperture, players will pilot
the rig and discover the remains of the lone human installation in the
chaotic realm. As you explore, you’ll acquire resources and other
materials to combat the presence of the creatures corrupted by the
environment. Throughout your travels, you’ll receive backstory on the
characters and world from your on-board AI, which offers some
interesting commentary on all things relating to Quantum Multiphasics.
Though the Rig is able to defend itself with machine guns and cannons,
in addition to its thick armor, the pilot will have to rely on more
advanced tools in order to survive.
After acquiring resources, the Rig will be able to dispatch remote
units to defend key points. During a segment while exploring the
installation, I came across a massive reactor that was vulnerable to
attack. Using several tools, such as remote turrets and placeable energy
shields, I was able to hold off the creatures seeking to destroy the
reactor. Surprisingly, this section offered a lot of strategy and kept
me on my toes. I was very impressed with different this area felt. It
definitely offered some callbacks to tower defense games, but with
focuses on action and maneuverability.
While it’s still in pre-alpha, the developers have a pretty solid
foundation for their title. And with more areas and creatures to
explore, there’s definitely a lot to look forward to. I found myself
pretty intrigued by the basic premise of the setting. It’s often we see
games set on other planets, so it’s pretty interesting to see on that’s
set in such an intriguing locale. With an Early Access release set for
later this year, in addition to a PS4 release sometime after, the folks
at Skunkwerks have got a pretty interesting title in MEG 9: Lost Echoes. I’m very much looking forward to see where it goes from here.
MEG 9: Lost Echoes [Steam Greenlight]