[ Original Serial Steam ] Game – Metal Gear Solid V: The Phantom Pain [ For Free ]

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In The Phantom Pain, players take the role of Punished/Venom Snake in an open world 
environment.[20] The gameplay elements were largely unchanged from Ground Zeroes,
meaning that players will have to sneak from several points in the game
world, avoiding enemy guards, and remaining undetected.[21] Included in Snake’s repertoire are binoculars, maps, pistols, assault rifles and explosives.[21][22] Following one of the series traditions, The Phantom Pain
encourages players to progress through the game without killing, using
non-lethal weapons such as tranquilizer darts to subdue enemies.[23]
Players may traverse the game world with vehicles such as cars and
tanks, in addition to traveling on foot or on horseback, and as certain
locations are mountainous,[24] players can opt to scale a rock face as a short cut.[25]
They may also call for friendly helicopter support against enemy
soldiers in a combat alert or send commandos to scout a target area.[26]
Snake can also call on AI companions—including Quiet, a silent female
sniper with supernatural abilities; D-Horse, a horse with a customizable
saddle for carrying more equipment in the field; D-Walker, a manned,
highly agile mobile weapons platform that can provide heavy weapons
support; and D-Dog, a wolf pup raised and trained on the new Mother Base
to assist him in the field.[27] The companions’ abilities and their effectiveness will depend on the player’s relationship with them.[26]
As in Peace Walker, The Phantom Pain will offer a base-building feature that allows players to develop weapons and items from their home base.[28] Recruitment of enemy soldiers and prisoners
has also returned for this purpose, allowing the base to grow through
organization. The player is given the option to access their base from
their real-life smartphones and other devices via a companion app.[29] Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, an item introduced into gameplay in Peace Walker,
returns as well, with players now able to transport captured soldiers
and other objects such as animals and vehicles back to Mother Base.[30]
Money for upgrading Mother Base’s defences and technology can be
collected from objects found all over the map, such as diamonds,
shipping containers, and special blueprint boxes.[31]
The income is invested on upgrades to the appearance and abilities,
weapons and equipment of Snake, his AI companions, and vehicles. For
example, Snake’s prosthetic arm can be modified with a taser,
echolocation function, or remote controls that allow it to fly as a
The enemy AI has also improved in terms of situational awareness. If
players frequently use particular weapons or tactics to subdue enemy
soldiers, repeats of the mission will see the enemy increase in numbers
and be outfitted with better equipment; for example, the frequent use of
headshots will see enemy soldiers don metal helmets to make targeting
the head harder.[34]
Series director Hideo Kojima revealed that the game has a new
day-and-night cycle that runs in real-time, and that the time taken to
travel from one location to another will affect the time of day when the
player arrives at their destination.[35] The cycle also fasts-forwards when Snake lights a “Phantom Cigar”, a type of electronic cigar; a digital silver Seiko watch panel appears on screen to denote time.[36]
The passage of time enables players to analyze the movement of marked
enemy forces in the area, such as shifts in sentry patrols and
individual patrol routes. Weather effects, such as sandstorms and rain,
will also affect the gameplay environment by, for example, reducing
visibility or masking the sound of footsteps.[37]
A new game design direction will allow the player to choose in what
order the story events take place by selecting missions in any order
they like, and yet still “understand the encompassing message by the
Hideo Kojima has spoken about the restrictive nature of previous MGS
titles, saying that they “set [the player] on one rail to get from
point A to point B, with a certain amount of freedom between”. In stark
contrast, Kojima’s team will instead offer the player new ways of
traversal and sneaking methods, such as taking a plane, helicopter or
motorcycle to the mission area. Players are able to traverse the game
world or deploy directly to landing zones that allow for different
approaches. A video published after the E3 2015 convention showcased
this, with the same mission played four times in a number of different
ways: with the player opting for stealth, launching a direct assault via
helicopter gunship, attempting to assassinate a target with a sniper
rifle, and smuggling an explosive device into an enemy base by way of an
unsuspecting convoy.[40]
The player’s actions will affect the wider game world; for example,
sabotaging a radar installation will open up new entry points. This is
in order for Kojima to accomplish a “true open world experience”.[41] According to Famitsu, Konami confirmed that the playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments.[42] This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and gain special perks.[42]


Metal Gear Solid V: The Phantom Pain will include two multiplayer modes: first, the new Metal Gear Online, developed by Kojima Productions’ newly formed Los Angeles division (now known as Konami Los Angeles Studio).[43] The first footage for multiplayer was revealed in December 2014.[44][45] While originally set for launch alongside the release of The Phantom Pain, Metal Gear Online 3 was postponed to October 6 for consoles and January 2016 for Microsoft Windows.[46]
The second multiplayer mode is an extension of the Mother Base
base-building feature. Players are able to expand their operations to
include “Forward Operating Bases” which can be used to generate
resources and income for the single-player campaign.[47]
These facilities can be attacked by other players, making a
player-versus-player mode available whereby the attacking team attempts
to steal resources and the defending team tries to protect the Forward
Operating Base from the intruder. Defenders will also be able to call on
their friends to aid in the defence, especially if their Forward
Operating Base is attacked during a story mission.[48]
Players are able to customize the security, staffing and layout of
their Forward Operating Bases, allowing for an infinite number of
compound configurations. Following the success or failure of the
intrusion, the location of the attacking player’s Forward Operating Base
is revealed to the defending player to allow for counter-attacks.[49] The Forward Operating Base feature is intended to be an entirely separate multiplayer experience to Metal Gear Online 3
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